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Rom Di Prisco is a classically trained composer, producer, and remixer who has been creating music for video games, TV, and film for over 25 years.

Rom has worked on over 50 video game titles, including Fortnite, Guacamelee!, Need for Speed, Foxhole, Paragon, Gears of War, Puzzle Fighter, Super Mega Baseball 3, Mass Effect 2, Unreal Tournament 3, and SSX Tricky. Rom has also worked closely with Epic Games, producing music for official Unreal Engine tech demos, promotional materials, and the world premiere of Unreal Engine 4.

An experienced sound designer, and mastering engineer, Rom has contributed sound design and audio mastering to a large percentage of the titles he has worked on over the last 25 years. Additionally, one of Rom's specialties is adaptive and interactive music for video games, and he has helped develop adaptive music systems for many of today's leading game developers.

Some of the game studios Rom has worked with include: Capcom, Sega, Epic, Rockstar, Midway, Atari, Boss Key, Drinkbox, Metalhead, Clapfoot, United Front, and Electronic Arts.

Producing music for over 30 years, Rom has had releases and appearances on over 35 record labels worldwide, including prestigious electronic labels Bedrock, Nettwerk, Planet Dog, and Hook / Bellboy. He has produced remixes for artists such as Christopher Lawrence, Skinny Puppy, Richard Vission, Ku-Ling Bros (Cabaret Voltaire), Unit:187, The Postmarks, Powerplant, Matt Rean, Econoline Crush, and Red Flag.

Some of his television and film credits include: Gotham, NCIS, Criminal Minds, Saw II, The Sopranos, CSI, America's Next Top Model, and The Young and the Restless. Rom's music has also been used by networks such as Animal Planet, Discovery Channel, Food Network, A&E, MTV, Sci Fi Channel, and National Geographic Channel.

Both a hardcore and retro gamer, when not working on music, Rom enjoys adding to his collection of video game paraphernalia. His treasure trove includes over 30 game consoles and hundreds of games spanning from the late 70s up to all the newest releases. He has been a fan and supporter of indie game development since the C64, Amiga, and Atari ST days.

Rom enjoys sharing his passion for game audio with others, and has created and taught courses on music composition, sound design, and advanced game sound for the Game Development and Entrepreneurship program at Ontario Tech University. He has given guest lectures for the University of Iowa, Sheridan College, and Carleton University.