Rom Di Prisco is a classically trained composer, producer, and remixer who has been working on music for video games, tv, and film for over 15 years. He has been producing music for over 2 decades, with releases and appearances on over 30 record labels worldwide, including Bedrock, Nettwerk, Hook / Bellboy, System Recordings, Hypnotic / Cleopatra, Instinct, and Planet Dog.

Rom has worked on over 35 video game titles, including Guacamelee!, Infinity Blade: Dungeons, Unreal Tournament 3, Mass Effect 2, Gears of War, SpyHunter 2, Full Auto 2: Battlelines, SSX Tricky, and the Need for Speed franchise. Rom has also worked closely with Epic Games, producing music for Unreal Engine and UDK promotional materials, and the world premiere of Unreal Engine 4.

One of Rom's specialties is adaptive and interactive music for video games. He has helped develop adaptive music systems for many of today's leading video game developers, and has been composing adaptively for over 14 years.

Some of the game studios Rom has worked with over the years include: Epic Games, Sega, Rockstar, Midway, Drinkbox, Pseudo Interactive, United Front Games, and Electronic Arts.

Rom has also produced remixes for artists such as Christopher Lawrence, Skinny Puppy, Richard Vission, Cirrus, The Postmarks, 3kStatic, Powerplant, John Roome (The Orb / Witchman), Unit:187, Andy Chase (Ivy / Paco / Brookville), Econoline Crush, and Red Flag.

Some of his film and television credits include: NCIS, Saw II, The Sopranos, America's Next Top Model, and The Young and the Restless. Rom's music has also been used by networks such as Animal Planet, Discovery Channel, Food Network, A&E, MTV, Sci Fi Channel, and National Geographic Channel.

A hardcore gamer, when not working on music, Rom enjoys adding to his collection of video game paraphernalia. His treasure trove includes over 20 game consoles and hundreds of games, spanning from the late 70s up to all the newest releases.

Rom enjoys sharing his passion for game audio with others, and is currently teaching music composition and sound design for the Game Development and Entrepreneurship program at UOIT (University of Ontario Institute of Technology).


 
 
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