Rom Di Prisco is a classically trained composer, producer, and remixer who has been creating music for video games, TV, and film for over 20 years.
Rom has worked on over 40 video game titles, including Guacamelee!, Unreal Tournament 3, Mass Effect 2, Gears of War, SpyHunter 2, SSX Tricky, and the Need for Speed franchise. Rom has also worked closely with Epic Games, producing music for official Unreal Engine tech demos, promotional materials, and the world premiere of Unreal Engine 4.
An experienced sound designer, and mastering engineer, Rom has also contributed sound design and audio mastering to a large percentage of the titles he has worked on over the last 20 years. Additionally, one of Rom's specialties is adaptive and interactive music for video games, and he has helped develop adaptive music systems for many of today's leading game developers.
Some of the game studios Rom has worked with over the years include: Epic, Sega, Boss Key, Rockstar, Midway, Atari, Drinkbox, Clapfoot, Pseudo, United Front, and Electronic Arts.
Producing music for over 25 years, Rom has had releases and appearances on over 30 record labels worldwide, including prestigious electronic labels Bedrock, Nettwerk, Planet Dog, and Hook / Bellboy. He has also produced remixes for artists such as Christopher Lawrence, Skinny Puppy, Richard Vission, Cirrus, The Postmarks, Powerplant, Unit:187, Econoline Crush, and Red Flag.
Some of his television and film credits include: NCIS, Saw II, The Sopranos, America's Next Top Model, and The Young and the Restless. Rom's music has also been used by networks such as Animal Planet, Discovery Channel, Food Network, A&E, MTV, Sci Fi Channel, and National Geographic Channel.
Both a hardcore and retro gamer, when not working on music, Rom enjoys adding to his collection of video game paraphernalia. His treasure trove includes over 30 game consoles and hundreds of games, spanning from the late 70s up to all the newest releases.
Rom enjoys sharing his passion for game audio with others, and has taught music composition and sound design for the Game Development and Entrepreneurship program at UOIT (University of Ontario Institute of Technology). He is currently working on putting together new content for a series of guest lecture presentations.