Rom Di Prisco is a classically trained composer, producer, and remixer who has been working on music for video games, tv, and film for more than a decade. He has been producing music for over 20 years, with releases and appearances on over 30 record labels worldwide, including Bedrock, Nettwerk, Hook / Bellboy, System Recordings, Instinct, Hypnotic / Cleopatra, Om, and Planet Dog.

Rom has worked on over 30 video game titles, including Unreal Tournament 3, SSX Tricky, SpyHunter 2, Rune, Blair Witch: The Legend of Coffin Rock, Full Auto 2: Battlelines, and the Need for Speed franchise.

One of Rom's specialties is adaptive and interactive music for video games. He has helped develop adaptive music systems for many of today's leading video game developers, and has been composing adaptively for over 10 years.

Some of the game studios Rom has worked with over the years include: Sega, Epic, Rockstar, Midway, Atari, Human Head, Take 2, Electronic Arts, and GT Interactive.

Rom has also produced remixes for artists such as Christopher Lawrence, Skinny Puppy, Richard Vission, Cirrus, The Postmarks, 3kStatic, Powerplant, John Roome (The Orb / Witchman), Unit:187, Andy Chase (Ivy / Paco / Brookville), Econoline Crush, and Red Flag.

Some of his film and television credits include: Saw II, Navy NCIS, The Sopranos, America's Next Top Model, Grosse Pointe, and Punk'd. He has also produced music for networks such as Animal Planet, Discovery Channel, A&E, Nickelodeon, MTV, and National Geographic Channel.

A hardcore gamer, when not working on music, Rom enjoys adding to his collection of video game paraphernalia. His treasure trove includes over 20 game consoles and over 500 games, spanning from the late 70s up to all the newest releases.