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Rom
Di Prisco is a classically trained composer, producer, and remixer
who has been working on music for video games, tv, and film for
more than a decade. He has been producing music for over 20 years,
with releases and appearances on over 30 record labels worldwide,
including Bedrock, Nettwerk, Hook
/ Bellboy, System Recordings, Instinct, Hypnotic
/ Cleopatra, Om, and Planet
Dog.
Rom has worked on over 30 video game titles, including Unreal
Tournament 3, SSX
Tricky, SpyHunter
2, Rune, Blair
Witch: The Legend of Coffin Rock, Full
Auto 2: Battlelines,
and the Need
for Speed franchise.
One of Rom's specialties is adaptive and interactive
music for video games. He has helped
develop adaptive music systems for many of today's leading video
game developers, and has been composing adaptively for over 10
years.
Some of the game studios Rom has worked with over the years include: Sega, Epic, Rockstar, Midway, Atari, Human
Head, Take 2, Electronic
Arts, and GT Interactive.
Rom has also produced remixes for artists such as Christopher
Lawrence, Skinny
Puppy, Richard Vission, Cirrus, The
Postmarks, 3kStatic, Powerplant, John
Roome (The Orb / Witchman),
Unit:187,
Andy Chase (Ivy / Paco / Brookville), Econoline
Crush, and Red
Flag.
Some
of his film and television credits include: Saw
II, Navy
NCIS,
The Sopranos, America's
Next Top Model, Grosse Pointe, and Punk'd.
He has also produced music for networks such as Animal
Planet, Discovery Channel, A&E, Nickelodeon,
MTV,
and National
Geographic Channel.
A hardcore gamer, when not working on music, Rom enjoys adding
to his collection of video game paraphernalia. His treasure trove
includes over 20 game consoles and over 500 games, spanning from
the late 70s up to all the newest releases. |